SlashGeek

The online journal of Rebecca Janine Wise

Eve, Science Fiction Television Programming Like You’ve Never Played Before

November29

In 2010 CCP will announce an exclusive deal with a major television production studio to create a new series based on the Eve franchise. The result of this groundbreaking partnership will be a new model for interactive and dynamic digital storytelling that encourages otherwise passive viewers of televised content to venture beyond the relative safety and comfort of their living room sofas to become the heros and villains of Eve legend.

Each episode of the series will introduce exciting new in-game content, alert players to important battles they can participate in, and provide clues that may eventually lead explorers and archeologists to be the first to make important new discoveries. In the course of their involvement in this exciting and immersive new content exceptional pilots, corporations, and alliances will find that they can influence the outcome of wars, help decide the political fate of major NPC factions, and accelerate the introduction of new technologies and backstory elements. In return, these same players, corporations, and alliances may even find themselves featured in future episodes and immortalized in the ever unfolding canon of Eve’s history! And of course this is only the beginning as CCP and their partners in Hollywood continue to work together to reinvent their respective industries for a 21st century audience.

Having established a successful model for integrating televised and interactive online content the wisdom of Eve’s efforts to create a modular “core” technology architecture will be fully revealed. In the wake of the success of the Eve television series other major science fiction franchises soon rush to adopt Eve’s technology as the platform of choice to bring their own worlds to life in a richly interactive and uniquely compelling way. As the first viewers tune in, and then log on, few will realize the transformative impact this experience will eventually have on both traditional media and the MMORPG gaming industry.


 
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Mac PHP Debugging using Eclipse PDT and MAMP

June28

This took a while to figure out so I’m posting the steps to get this setup working here for future reference. This is a simplified version of the more extensive instructions that can be found here tailored for a typical Mac OSX 1.5+ install.

1. Download and install MAMP here
2. Download and install Eclipse PDT All-In-One here
3. Download and extract the Zend debugger extension binary here
4. Copy the appropriate ZendDebugger.so file to the MAMP install’s PHP extension directory. To determine the appropriate ZendDebugger.so file execute the following PHP code snippet and look for the PHP version number at the top of the page. To locate the extension directory look for the line beginning “extension_dir”
5. Copy the dummy.php file extracted from the archive to your PHP project’s home directory.
6. Find and open the MAMP php.ini file. To find this file you can again look at the page generated by the phpinfo statement in step 4 and look for the line beginning “Configuration File (php.ini) Path”
7. In the php.ini file add or update the following directives:

implicit_flush = On
output_buffering = Off
eaccelerator.enable=”0″

;zend_extension=/usr/lib/php4/20020429/xdebug.so (comment out this directive if it exists)
;extension=dbg.so (comment out this directive if it exists)
;extension=php_dbg.dll (comment out this directive if it exists)

[Zend]
zend_extension=/Path/To/ZendDebugger.so
zend_debugger.allow_hosts=127.0.0.1/32
zend_debugger.expose_remotely=always

8. Remove all other directives from the [Zend] section of the php.ini file

That’s it! If I forgot something drop me a comment!